Hi there, I’m new to ACES, but have read the VES whitepaper and have trawled through the forums quite a bit. However, I’m a little confused about the correct way to work with sRGB textures out of packages which are not using the ACES workflow and then convert them to scene-linear for rendering within an ACES workflow.
In my case, I am stuck with only being able to export sRGB textures. If I open these textures in Nuke with a regular-old sRGB colorspace, they get linearised to the values I expect. However, if I try to load them with Output - sRGB, as I have seen suggested here: sRGB Jpeg use in ACEScg my colours are wildly different. What am I missing here? Utility - sRGB - Texture is also way off, but a little closer.
I don’t want to load these textures as sRGB into Maya for rendering as I want to convert to scene-linear before mipmapping, as suggested in the whitepaper. Is it not possible to avoid a colour shift? I paint with physically accurate values when texturing that I intend to be rendered 1:1.