Color primaries shifting and Negative values (OCIO) confusion

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(Thomas Mansencal) #41

Yep!

You need to bring any colour texture into the same colourspace (diffuse, specular colour, etc…), all the scalar components should be omitted though, even if obvious I precise it because sometimes facilities pack many different scalar data into a 3 channel texture and it is very easy forgetting not to transform it when processing things through scripting.

Cheers,

Thomas