Hi guys, I’ve read all the current topics about the ACES workflow and as amazed by this system as I am confused about what would be the correct transform type for an input sRGB texture for say an Albedo or Diffuse texture mapping?
I am working in ACEScg.
By setting up Maya to work in ACEScg it applies sRGB input transform to sRGB textures automatically and while viewing the render through RRT v1.0 the result is as expected meaning the texture come through naturally like when working in a Linear workflow (removing 2.2 gamma from textures, viewing the result with an sRGB transform etc).
In Mari or Nuke, OCIO uses “Utility sRGB” transform type for input 8-bit sRGB images or textures by default and it gives way darker textures!
The solution though is to use “Output sRGB”. But what is happening here? Why all apps are default to use “Utility sRGB” for input 8-bit sRGB images that gives darker textures…
Even if I feed my shaders with physically accurate Albedo values like 0.56 in sRGB, they will appear darker than this value in rendered result which I think its wrong!!!
So then we need to add more light to the scene, or bring up the texture brightness using say a level adjustment in PS for example?!!!
Am I confused or making a mistake here or what?!